The Division 2 Talent List: Gear

TalentDescriptionRequirements​BerserkPlus 10 percent weapon damage for every 10 percent of max armor depleted.While using an AR//SMG/ShotgunBracedWhile in cover Weapon Handling is increased by 15 percent.-CenteredHeadshot kills grant status effect immunity for 10 seconds.4 or more Defense StatCloakedWhen your armor breaks enemy skills cannot track you.3 or less Skill StatClutchCritical hits restore 15 percent health and repair 2 percent armor.While using an AR/SMG/LMGCompensatedWeapon damage is increased when you have low critical hit chance.3 or less Offense StatCreeping DeathStatus effect spread to the nearest enemy within 10 meters. Can occur once every 15 seconds.4 or less Offense StatEfficientUsing an armor kit has a 50 percent chance to not consume the armor kit.No other active talents affecting armor kitsEntrenchHeadshots from cover repair 5 percent of your armor.Using a Rifle/Marksman weaponFill'er UpReloading from empty reloads all weapons.-GunslingerSwapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants plus 20 percent weapon damage for the entire magazine.5 or less DefensiveMad BomberGrenade radius is increased by plus 150 percent. Grenades that kill an enemy are refunded.4 or less UtilityObliterateDepleting an enemy's armor grants plus 25 percent critical hit damage for five seconds.4 or more Offense StatOn the RopesWeapon Damage is increased by 25 percent while all skills are on cooldown or reach zero charges.7 or more UtilityPatienceAfter being in cover for three seconds, armor repairs by 5 percent every one second.7 or more DefensivePayloadDestroying an enemy's asset grants plus 50 percent Explosive Damage for 15 seconds.4 or less DefensiveRestorativePlus 10 percent Health on Kill.-SafeguardKilling a target grants a 150 percent bonus to repairing and healing for 20 seconds.5 or less Offense StatSkilledSkill kills have a 35 percent chance to reset Skill Cooldowns.4 or more UtilitySpotterPlus 10 percent Weapon Damage to pulsed enemies.5 or more UtilityTech SupportKills by active skills grant plus 25 percent Skill Damage for 10 seconds.6 or more UtilityTerminateDepleting an enemy's armor grants plus 35 percent Skill Damage for 15 seconds.5 or more UtilityTo OrderGrenades can now be "cooked" by holding the fire button, making them explode earlier.-Unbreakable25 percent of max armor is repaired when your armor is depleted. Armor kits used within the next 5s are not consumed.No other active talents affecting armor kitsUnstoppable ForceKilling an enemy grants 2 percent Weapon Damage for every 10,000 Max Armor.7 or more Defense StatCapacitivePlus 20 percent Skill Duration.-DestructivePlus 20 percent Explosive Damage.-Hard HittingPlus 15 percent Damage to Elites.-HardenedPlus 10 percent Armor.-InsulatedPlus 10 percent Hazard Protection.-Self AdjustingPlus 20 percent Armor Regeneration.-SurgePlus 10 percent Skill Haste.-VitalPlus 20 percent Health.-

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