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| Talent | Description | Requirements |
| Berserk | Plus 10 percent weapon damage for every 10 percent of max armor depleted. | While using an AR//SMG/Shotgun |
| Braced | While in cover Weapon Handling is increased by 15 percent. | - |
| Centered | Headshot kills grant status effect immunity for 10 seconds. | 4 or more Defense Stat |
| Cloaked | When your armor breaks enemy skills cannot track you. | 3 or less Skill Stat |
| Clutch | Critical hits restore 15 percent health and repair 2 percent armor. | While using an AR/SMG/LMG |
| Compensated | Weapon damage is increased when you have low critical hit chance. | 3 or less Offense Stat |
| Creeping Death | Status effect spread to the nearest enemy within 10 meters. Can occur once every 15 seconds. | 4 or less Offense Stat |
| Efficient | Using an armor kit has a 50 percent chance to not consume the armor kit. | No other active talents affecting armor kits |
| Entrench | Headshots from cover repair 5 percent of your armor. | Using a Rifle/Marksman weapon |
| Fill'er Up | Reloading from empty reloads all weapons. | - |
| Gunslinger | Swapping to your sidearm within 3 seconds of a kill refills the sidearm's magazine and grants plus 20 percent weapon damage for the entire magazine. | 5 or less Defensive |
| Mad Bomber | Grenade radius is increased by plus 150 percent. Grenades that kill an enemy are refunded. | 4 or less Utility |
| Obliterate | Depleting an enemy's armor grants plus 25 percent critical hit damage for five seconds. | 4 or more Offense Stat |
| On the Ropes | Weapon Damage is increased by 25 percent while all skills are on cooldown or reach zero charges. | 7 or more Utility |
| Patience | After being in cover for three seconds, armor repairs by 5 percent every one second. | 7 or more Defensive |
| Payload | Destroying an enemy's asset grants plus 50 percent Explosive Damage for 15 seconds. | 4 or less Defensive |
| Restorative | Plus 10 percent Health on Kill. | - |
| Safeguard | Killing a target grants a 150 percent bonus to repairing and healing for 20 seconds. | 5 or less Offense Stat |
| Skilled | Skill kills have a 35 percent chance to reset Skill Cooldowns. | 4 or more Utility |
| Spotter | Plus 10 percent Weapon Damage to pulsed enemies. | 5 or more Utility |
| Tech Support | Kills by active skills grant plus 25 percent Skill Damage for 10 seconds. | 6 or more Utility |
| Terminate | Depleting an enemy's armor grants plus 35 percent Skill Damage for 15 seconds. | 5 or more Utility |
| To Order | Grenades can now be "cooked" by holding the fire button, making them explode earlier. | - |
| Unbreakable | 25 percent of max armor is repaired when your armor is depleted. Armor kits used within the next 5s are not consumed. | No other active talents affecting armor kits |
| Unstoppable Force | Killing an enemy grants 2 percent Weapon Damage for every 10,000 Max Armor. | 7 or more Defense Stat |
| Capacitive | Plus 20 percent Skill Duration. | - |
| Destructive | Plus 20 percent Explosive Damage. | - |
| Hard Hitting | Plus 15 percent Damage to Elites. | - |
| Hardened | Plus 10 percent Armor. | - |
| Insulated | Plus 10 percent Hazard Protection. | - |
| Self Adjusting | Plus 20 percent Armor Regeneration. | - |
| Surge | Plus 10 percent Skill Haste. | - |
| Vital | Plus 20 percent Health. | - |