You should upgrade or use an alternative browser.
Still, Warlock does nicely paper over the Moon Druid's biggest real weakness: lack of ranged firepower. For the same reason, Fighter/Moon Druid and Necromancer/Moon Druid could also work, although the latter is grotesque from a roleplaying perspective. You'd wind up as some kind of anti-human death-worshipping nature cultist, obsessed with rotting and decay.
Right now I'm playing an arcana cleric. If I could have him be a gestalt cleric/wizard that would be awesome! As it stands, I'm looking at maybe taking a one level dip into wizard for some more utility.
If so, then the secondary DM for my group is obsessed with multiclassing combinations . . . With the exception of paladin.
He put a ban on them in his game, so my favorite multiclassing combo (paladin/sorcerer) is not possible.
Are gestalt rules the same as multiclassing?
Sort of. Back before Wizards of the Coast bought Dungeon & Dragons, when a character multiclassed they advanced in two classes at the same time (instead of "take a level of class X, the take a level of class Y," the way it has worked since 2000).
"Gestalt" is the term some people use to describe the old style of multiclassing, and many people would like to see its return. Like all systems and ideas, it has its plus sides and negative sides, but it also seems somewhat challenging to implement in 5e due to the subclass system.
I have been having some fun with an Undying Warlock of Davy Jones/Swashbuckler pirate. You might also enjoy Monk/Swashbuckler, for excellent hit and run damage. Both have flexible uses, depending on how you build them, and the classes work together quite well.
Like the Fighter class, The Rogue class pretty much meshes with everything too. I like the idea of a Rogue/full caster combo for extra sneakiness and evasiveness.
Monk/Cleric
Barbarian/Bard valor
Ranger/Druid Land
Gestalt is where you have two classes, and you gain a level in both each time you level up. It's similar to AD&D's dual classing. Here are the rules from D&D 3.5: gestalt characters.Are gestalt rules the same as multiclassing?
Last edited:
We abandoned it because most of the NPCs were gestalt too, and it wore the DM (me) out creating NPCs. Later we discovered the Heroforge spreadsheet that supported it.
G